Nov. 13, 2003

GhostHunter masters

After 3 years and 2 months, GhostHunter finally gained SCEE Master Acceptance. The team ended up doing full language playthroughs itself last night before we signed our waiver form.

The game will be in the shops on December 3rd, which, as it turns out, is my brother’s birthday.

Now hold on while I try to find some amusing development shots.